Male Portrait
I want to present my practice of human portrait. It's sculpted in ZBrush, textured in Substance painter, rendered in Maya with Arnold, and hair is done with Xgen.
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The detailing of this project was laborious. I used Zbrush, and I make the displacement map that I used in the final render
I used Substance Painter for textures. I painted all skin colours by hand in different layers, I look for realistic look skin.
I show the some textures ( base colour, roughness and normal map).
I practiced with xgen and I used mixed mask density to control the density of the hair.
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