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Adventurer Truly
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Adventurer Truly

Hannah Mae McCulloch
by hannahmae on 23 May 2022

A character created in Zbrush and retopo'd in Maya. Based on the concept by Wouter Gort.

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Since in my other projects I mostly create female characters, I wanted to create a male character. I found this concept by Wouter Gort and thought that it would be a fun one to create in 3D. It was great to practice and gain knowledge of male anatomy this time rather than always focusing on female. This concept was particularly enjoyable to make because of all of the small details and strange oddities found attached to the character.


sculpted in zBrush; retopo in Maya; unwrap in 3dsMax; bake and texture in Substance Painter; posed in Zbrush; rendered in Unreal Engine 4.

Sculpt

Retopo/UVs


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