Bo and Nana
Two monkey characters that I created from concept to animation for a game that I helped create.
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Round of applause for our sponsors
In this project, I created two characters from concept to animation. These characters were created for a game I helped make, called BoNana Bounce. It was a pleasure to bring these two characters through the whole pipeline and see my creations come to life in the game.
Bo and Nana were sculpted in zBrush, retopo in Maya, unwrapped in 3dsMax, baked and textured in Substance Painter, rigged and animated in Maya, and these renders were made in Unreal Engine 4.
The Sculpts
Retopo and UVs
Bo
Nana
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