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Adventure
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Adventure

Michael Hinshaw
by GearhartGaming and Junior on 26 Apr 2022

An adventure game has the player assume the role of a protagonist in an interactive story driven by exploration and puzzle-solving.

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Above are the screen captures of this level from it's start as a Block Mesh all the way through to the final product I have showcased in my video presentation below. My block mesh prototype went through several iterations. I started by adding in realistic stone for the mountain focal point, then slowly added in trees to frame the start of the level. For the final push I added realistic torches to guide the player, chests with keys and collectibles for the player to find, and a kill volume beneath my jumping puzzle in the focal point to keep players from getting stuck under the stone floor of my level. 

This is my finished level that I have been working on for the past two months according to the creative vision for a game titled Adventure. This project was completed as a joint effort with fellow classmates at Full Sail University. It is my first group project made entirely on a Perforce Depot. This was both a challenge and a great opportunity to learn version control to get ready for my career in the games industry. Check back later for a demo reel showcasing my progress from Concept to Completion.


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