My first RBD simulation in Houdini I did last December for a university project. I did all the modelling, texturing, lighting and simulations in the scene.
One of my first RBD simulations. Made in Houdini and rendered in Mantra.
I divided the simulation in three diferent simulations: the main body of the computer, the keyboard keys and the glass of the monitor; to have more control over each part.
I modelled the whole scene in Maya and then exported it to Houdini to set the diferent fractures in the object.