Rookie Awards 2024 - Open for Entries!
Windy Hills - A Stylized Environment
Share

Windy Hills - A Stylized Environment

by ChottoMatte on 24 Apr 2022

I was a long time I wanted to create some stylized environments with a visual style similar to anime and games like Genshin Impact and Ni No Kuni. After I studied Unreal for a while I tried to create something with this goal and this is the result of my first attempt.

4 817 0
Round of applause for our sponsors

Composition Process

Props

These are the assets I created: modeled in Maya or Blender and in some case I sculpted an highpoly and then baked normal and ambient occlusion maps. The final look is the result of the shaders made in the unreal's material editor.

Reference

Here are references I used. Isaac Hilyard's artwork is the one that inspired me most for creating  the composition.

Master Material Graph

An overview on how works the shader on rocks and tree trunks. Firstly I started with a solid color or a gradient, then I added some some noises to create some color variations. The gradient is based on object bounding box and doesn't depend by Uvs. To blend better assets with the landscape I used runtime virtual textures and the WorldAlignBlend function. Finally I used ambient occlusion mixed to a color for a more stylized effect.


Comments (0)

This project doesn't have any comments yet.