3D Runner & Algorithms
Practice of a basic 3D Infinite Runner in Unity
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Practice for an infinite 3D runner with obstacles and turrets. Made using Unity and specially C#. The randomness is based of a perlin noise that keeps generating points of spawn for the enemies. There's two heights for spawning, with different obstacules depending on the height.
The minigame when you lose all health is an AI that looks for the correct button to press and challenges you to try and find it first. If you fail, the run ends, but if you succeed, you can keep playing.
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