Brooklyn - Proceudral in Houdini
All the buildings are generated procedural in Houdini. The textures are all made in Substance Painter or Substance Designer. The scene was rendered in Unreal Engine 4. My artstation: www.artstation.com/stroinylucian Breakdown: https://80.lv/articles/001agt-006sdf-procedural-brooklyn-in-houdini/
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