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Brooklyn - Proceudral in Houdini
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Brooklyn - Proceudral in Houdini

Lucian Stroiny
by lucim197 on 7 May 2019

All the buildings are generated procedural in Houdini. The textures are all made in Substance Painter or Substance Designer. The scene was rendered in Unreal Engine 4. My artstation: www.artstation.com/stroinylucian Breakdown: https://80.lv/articles/001agt-006sdf-procedural-brooklyn-in-houdini/

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