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Ancient Bath

Ancient Bath

Marco Pizzichemi
by keyedge on 15 Mar 2022

An environment kit built using a modular workflow and trim sheets texturing technique

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The goal of this project was to build an environment kit for Unreal Engine using a modular workflow and trim-sheet texturing technique, and level up my skills of sculpting, lighting and composition.

For statues and wall reliefs I used free scanned models available here:

Mosaics material:

UE4 Procedural Ivy:

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