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Ancient Bath
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Ancient Bath

Marco Pizzichemi
by keyedge on 15 Mar 2022

An environment kit built using a modular workflow and trim sheets texturing technique

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The goal of this project was to build an environment kit for Unreal Engine using a modular workflow and trim-sheet texturing technique, and level up my skills of sculpting, lighting and composition.

For statues and wall reliefs I used free scanned models available here: https://www.myminifactory.com/

Mosaics material: https://jamesray.gumroad.com/l/Spbwm

UE4 Procedural Ivy: https://www.unrealengine.com/marketplace/en-US/product/procedural-ivy-generator


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