Ancient Bath
An environment kit built using a modular workflow and trim sheets texturing technique
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Round of applause for our sponsors
The goal of this project was to build an environment kit for Unreal Engine using a modular workflow and trim-sheet texturing technique, and level up my skills of sculpting, lighting and composition.
For statues and wall reliefs I used free scanned models available here: https://www.myminifactory.com/
Mosaics material: https://jamesray.gumroad.com/l/Spbwm
UE4 Procedural Ivy: https://www.unrealengine.com/marketplace/en-US/product/procedural-ivy-generator
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