Hallway Lighting and Look Dev Project | Mariana Luna
I decided to redo a past project I did for my class of digital environments. As inspiration for this project, I took as my base the films of Blade Runner and Ghost in the Shell. Thanks for watching.
| Process View
I started off with a concept to define what I wanted to create.
The second image is the final render I made for my digital enviroment class.
Next is the remake of the project. Besides the materials and lights, I changed the camera and re-accommodate some objects of the scene to create a better composition.
The last one is the end result after post production.
| Models
Woman modeled by Techykitty and taken from sketchfab.
Light panels, cat statue and sword are from CG Trader.
Besides those, the original columns and the rest of the scene were made by me.
This is how it looked at the beginning. In the end I decided not to use the plants.
| Lights
For this scene, I used 21 Arnold Area Lights, plus the emission material on the columns and posters.
| Materials
The woman model came with it's own materials so I decided to use them.
Besides those and the posters, the rest were done by me.
| Post-Production
For this last step I used After Effects and the following AOVs: ZDepth, Emission, Diffuse and Specular.
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