Cel Shading + Outlines - Kivik
Here is a demo of the cel shading I made for the last game I've worked on as programer and Technical / VFX Artist, Kivik.
Here is a demo of the cel shading I made for the last game I've worked on as programer and Technical / VFX Artist, Kivik.
- This Cel Shading is compatible with Normal maps, Ambient Oclusion maps and Emissive maps.
- The Cel shading works with gradients and is compatible with multiple lights in the Scene.
- The outlines are rendering with the sobel method (using the Depth and the Depth Normals of the camera) and are applied to the post-processing with a Blit function.
- Cast shadows of the 3D models.
As someone would guess, this Cel Shading it's an evolution of the one I posted some time ago, here's a comparison of the vanilla (the one I did back in the day with a modification in the gradient) versus the one which have the normal maps and ambient oculsion applied:
Here's an image of the material inspector of the cel shading:
(Note: there can be different variations deppending on the model, but the material base is the same)
Other examples:
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