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Cel Shading + Outlines - Kivik
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Cel Shading + Outlines - Kivik

Javier Mollá García
by Gladark on 21 Feb 2022

Here is a demo of the cel shading I made for the last game I've worked on as programer and Technical / VFX Artist, Kivik.

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Here is a demo of the cel shading I made for the last game I've worked on as programer and Technical / VFX Artist, Kivik.

- This Cel Shading is compatible with Normal maps, Ambient Oclusion maps and Emissive maps.

- The Cel shading works with gradients and is compatible with multiple lights in the Scene.

- The outlines are rendering with the sobel method (using the Depth and the Depth Normals of the camera) and are applied to the post-processing with a Blit function.

- Cast shadows of the 3D models.

As someone would guess, this Cel Shading it's an evolution of the one I posted some time ago, here's a comparison of the vanilla (the one I did back in the day with a modification in the gradient) versus the one which have the normal maps and ambient oculsion applied:

Here's an image of the material inspector of the cel shading:

(Note: there can be different variations deppending on the model, but the material base is the same)

Other examples:


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