This is an assignment I did for Think Tank Online. I took care of sculpting tertiary and micro-detail, texturing, and rendering of the face. Rendered with Marmoset, textured on Painter and sculpted on Zbrush. Base sculpt was made by Niyazi Selimoglu, the hair and eyes are the work of Nicolas Niño.
This is an assignment I did for Think Tank Online. I took care of sculpting tertiary and micro-detail, texturing and rendering of the face.
The base sculpt was made by the talented Niyazi Selimoglu https://www.artstation.com/niyoo, the hair and the eyes are the work of Nicolas Niño as well as the tutorial I followed for this work https://www.artstation.com/nicolasnino.
I started projecting the details from XYZ texture in Mudbox. Then jumped into Zbrush to make some fixes and to add more sharp details to the sculpt.
After that, I use Zwrap to project an Albedo texture that I will use as a base for my texturing. Using the workflow featured on the Texturing.XYZ website
For the base color, I used some tileable textures made in Substance Designer and painted most of the details in Painter, and some hours later I had all the maps needed to export it into Marmoset. Of course, I had to go back to Painter many times to make some fixes while playing with the material settings inside Marmoset.
Special thanks to Yarrid Henrard for his help through the process!
Hope you like it, this was my first time doing some texturing, so I put a lot of effort into it! See you soon!