Old vintage Bioshock inspired clock
This is the first practice, I made with a little bit more knowledge in modeling and Texturing. It is a double practice, the first one we had to practice light balance, and then we had to make a model to display in the scene. Our teacher suggested to make a clock, and I didn't want to make an ordinary clock.
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This is a double practice, the first lighting and cameras, and the second a personal test of modeling.
the first practice, we had to make a balanced lightning ambient, and then we had to model a clock to display the scene.
Since I didn't want to make an ordinary clock, I made a 2D concept as a guideline, inspired by the Bioshock videogame saga. Here are some of the references and the concept i used as a guide.
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