Play by Play
Volcano VFX
First major VFX test, with rotoscoping, simulation, use of holdouts and shadow catchers, I tried to incorporate as many VFX techniques into a 2-day personal practice project.
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Round of applause for our sponsors
Update - 1 Feb 2022
screenshot of the final animation
final animation and VFX breakdown of the different layers and basic details about the project. Unfortunately, there is slight flickering on the smoke simulation due to having to render under strict time deadlines. In the future, I may re-render the simulation in order to achieve a nicer result without any visual issues.
Update - 1 Feb 2022
Volcano and simulation still image to show how they look together as a raw result
Simulation R&D, made in 3 hours to achieve a convincing result and export in VDB
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