In my 2nd year at Breda University of Applied Sciences, I worked on the game Broken Bonds. I was responsible for the main character and the NPC. This NPC is created in collaboration with Isa Weijers c:
During this project I was responsible for the base body, facial sculpt, texture work, and the shaders. I was mainly the quality assurance for her. Isa Weijers owns the concept. She worked on the overall sculpt, game-ready mesh, and texture work.
I used UE5 for the final rendering.
More renders and information on my artstation!