Modeled in Blender
Textured and Rendered in Substance Painter
Single UV texture set,
(Color, Metallic, Roughness, Normal, Ambient Occlusion)
(Rendered Images are in 4k, though it was probably excessive as I'm still figuring out a proper workflow)
The intention for this project was making a game-ready asset. The UVs were aimed to use up minimal space, with the side of interest (the side that would be seen from the camera of a viewmodel) taking priority in the UV. This project was the catapult that made me comfortable with Substance Painter, at least I feel like I know what I'm doing now. While not perfect I was happy with the final product and the experience it had given me.
Rendered out late 2021