SPAS-12 [Game Asset]
Franchi SPAS-12 Game Ready Asset. Modeled in Blender and Textured/Rendered in Substance Painter. Single set UV maps, ~30k tris.
Modeled in Blender
Textured and Rendered in Substance Painter
~30k tris
Single UV texture set,
(Color, Metallic, Roughness, Normal, Ambient Occlusion)
(Rendered Images are in 4k, though it was probably excessive as I'm still figuring out a proper workflow)
The intention for this project was making a game-ready asset. The UVs were aimed to use up minimal space, with the side of interest (the side that would be seen from the camera of a viewmodel) taking priority in the UV. This project was the catapult that made me comfortable with Substance Painter, at least I feel like I know what I'm doing now. While not perfect I was happy with the final product and the experience it had given me.
Rendered out late 2021
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