Unreal Engine | Sci-Fi spaceship (real-time)
This is a school project realized in 3 weeks. We needed to make a modular space ship in Unreal 4. I made every object in Maya, and did the texturing in Substance Painter. The hardest part was to make everythig match because it needed to be modular, so we needed to build it directly inside the Unreal engine. I learned
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Real time snapshots from Unreal
In this order : wireframe, untextured, metallic pass, roughness pass, occlusion pass
All the assets and props I used to build the level
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