Red Brick Gym Environment in Unreal Engine 4

This is a collection of detailed props, and modular room assets, assembled in UE4 to produce a realistic, industrial, gym setting.


This projects inspiration came mainly from aged boxing and powerlifting gyms. All assets created within this project are intended for in-game use, therefore have optimized models and texture sets. All models, textures and final composition were created by myself, with the exception of the base wood and brick textures that was taken from Substance Share as a starting point for the walls, floor, and parts of the lifting platform, and punch bag wall mount texture sets. The posters graphics are also not my own, however, modeling of the poster meshes and variations and alterations to the poster textures were done by myself.
As well as the initial blockout, all of the low poly, and most high poly, models were created inside Maya, the last high polys had been sculpted inside ZBrush. I used this project as an opportunity to explore high poly creation with ZBrushs sculpting capabilities, to support the materials seams, and general worn/damaged leather appearance. These hand painted changes to the mesh also contributed to finer details in the baked maps, allowing for more controlled and interesting manipulations to be made during the texturing process.
The scene also contains two variants of the dumbbell asset. Firstly, the lower resolution asset, that has a lower polycount, and shares a texture set with a few other assets in the scene. Secondly, the higher resolution asset, that has a much higher polycount, helping to hold the curvature and support a consistent and non-jagged silhouette, and has a texture set dedicated to only this asset. This high quality dumbbell is the only prop in the scene with a texel density this high, and is considered the hero asset of the scene.

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