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my 3D version of Harley Quinn
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For this project I wanted to make a version of Harley Quinn. My goal was to study the workflow to make this character. Most of the things I did for this project were my first time doing them, and I had to look for a lot of information and learn a lot. I wanted to make this character because it would allow me to do something close to realism, but without being complex.
For the grooming I used Xgen, which I found very intuitive and fun.
The model was sculpted with Zbrush, the skin detail was done using XYZ displacement maps and the simulation of the suit was done with Marvelous Designer.
The texturing was done with Mari and Substance Painter, and for rendering I used Arnold, with three point lighting.
Finally I made the last adjustments in Photoshop.
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