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Danielle Villacorte
by dvil on 16 Dec 2021

Project done during Environment Art for Games in Unreal, a 10 week course at CGMA, under the mentorship of Peyton Varney!

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Original concept done by Lok Du: https://www.artstation.com/artwork/wbmRw

I chose the concept because I wanted to learn a new skill with each project, and with this, I wanted to focus on modularity. I'd never done modular environments before, nor have I explored using a trim sheet workflow so I thought this was the perfect start!

There were some modifications done to the final output as what was designed in the concept did not actually fit or make sense in 3D space, so some things were made smaller or bigger to make it make more sense within the context of 3D. 

I had 10 weeks to achieve this, so with all of the work that I put into creating props and materials, I found that I didn't have enough time to develop a shader that could give the final model it's hand-drawn feel. 

I remedied this by creating a quick posterize filter in Photoshop and exporting my video as a PNG sequence. I then batch automated the process of posterizing in Photoshop so I wouldn't have to do it myself for 500 stills. The result was each photo in the image sequence being posterized according to my initial settings then all that was left was popping it into Premiere to compile :) 

Creating this was a ton of fun but also was a very tiring and fulfilling learning experience. I also learned new techniques and workflows along the way that I didn't have the time to implement, but will definitely bring into my projects in the future. 

Will work on doing a double UV workflow next time as well as making use of mesh decals to create more edge variation. 'Til next time! 


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