Bugatti Chiron Modeling

Modeling, Shading , Lighting, And Rendering of the Bugatti Chiron and Photo integration
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Round of applause for our sponsors
I'm happy to finally be able to share this school project where we had to model a car of our choice, and I went with the Bugatti Chiron. Some parts were really hard to model as the car had a combination of soft and hard surfaces and we still had to maintain a good topology and have quads only, but in the end, I'm quite happy with how it turned out as my first ever car model !







Modeling done in Maya
Procedural Shading in Maya
Rendered using Arnold
Compositing in Adobe Photoshop
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