In my 2nd year at Breda University of Applied Sciences, I worked on the game Broken Bonds. I was responsible for the main character and the NPC. Creating game-ready meshes.
I created the full character, incl. his design.
During this project, My goal was to work on a high-quality character, work on my texturing skills and get a better understanding when it comes to character shaders in Unreal. It was a great project to work on with a full team! This helped me improve my character art skills and hope the next project will be even better.
I used UE5 for the final rendering.
More renders and information on my artsation!