Creature made over 8 weeks. I learned how to use Mari, Designer and Nuke during this project and I now have a much better understanding of the whole pipeline.
A creature project all the way from concept to final render. Thanks for watching!
Base in Blender
Sculpt and base color in zBrush
Retopo in Maya
Designer for masks and additional textures
Textured in Mari and Painter.
Rendered in Maya with vRay
zBrush - I used the textures.xyz method by importing my textures from Mari using Jake Harrells UDIM importer plugin ( http://jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI) and then sculpt on top to push the detail
Special Thanks to
KIM STRANDLI - for all the workflow and pipeline lectures
DANIELE ORSETTI - for all the Mari and designer lectures
BRYNN METHENEY - for feedback during concepting