Balor's Bulwark
I created a baked asset from a previous sculpt from a sculpted diorama project. I wanted to test my ability to bring an asset entirely through the full pipeline from design to engine.
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In this project I set out to create a game-ready asset from a sculpt, and texturing in substance painter.
I also created manual LOD's in a way to reduce texture warping and minimize the jarring jumps between the LOD levels in a game ending.
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