The hall of planetarium
2016 XMD Challenge - 1st place! This scene is completely mid-poly without normal maps and unique textures. I was focus on composition and lighting and basics in Unreal Engine, so there is no complex shaders or effects, just geometry. -- Breakdown on 80.lv - https://80.lv/articles/vintage-journey-environment-creation/
These are my main references.
This is how changed window's design
This is how I made the floor pattern