Update - 20 Nov 2021
The advances of these days:
Finally I did the blocking of the quisco and the facade of the church I also did the interior of the canteen to give me an idea of the proportions and position of the objects and I realized that I missed putting what would be the bar of the canteen, I need to correct that.
I was also experimenting with lighting, change the sky and sunlight, and add some lights to the lamps to have more of the atmosphere I imagine.
In the following days I will make corrections in the modular walls and leave the final mesh of the buildings. And I’ll start testing tileable textures.
Update - 10 Nov 2021
Update: here are some progress I made this week. I modified the blocking distribution a bit and I added the facades of some buildings made modularly.
I will continue testing and I will create more pieces to give more variety to the buildings.
Update - 4 Nov 2021
Im creating an Overwatch style enviroment, inspired by México (Mexico city, Guadalajara and Guanajuato).
I will be showing here my process, I hope you enjoy it and as always critics and comments are welcome. (: