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Overwatch Style Map - Andalucía
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Overwatch Style Map - Andalucía

Héctor González Ruiz
by hectorgonzalez on 3 Nov 2021

An Overwatch style map, inspired by Andalusia from Spain.

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Update - 16 May 2022

Getting the Last Details. 

Last bunch of Assets.


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Update - 9 May 2022

Foliage and Texture Building Progress 


Update - 2 May 2022

Windows, Balconies, Foliage and other changes. 

House Assets changes.

Archway, Foliage and Florist. 


Update - 26 Apr 2022

Stairs and Roof Screenshots & Technologic Devices. 


Update - 21 Apr 2022

There we go! Weapon Texture Test #01

Weapon Texture Test #01 (Unreal)

Buildings Progress.


Update - 11 Apr 2022

- Main Weapon Update - 

- High 

- Low 

- UVs

- Stage Update - 

- Town Hall. 

- Windows and Square Texture.


Update - 4 Apr 2022

Buildings and a some progress.

Building Textures and Tree Progress 


Update - 28 Mar 2022

Last details before texturing...

~ Seamless Texture Progress ~


Update - 24 Mar 2022

We have decided to go back a few steps with the stage, in order to obtain a better result. From now on, we will try to get closer to the proposed ideas and style. 

Hope you like it and let me show you the changes! 


Update - 21 Mar 2022

Sidewalks Progress.

Weapon Redesign Progress.


Bell Tower Progress. Looks kinda cute, doesn't it?


Update - 7 Mar 2022

One more time, here's the weekly update. Working on the textures of the palm tree has been a very interesting exercise.

And before i forget, here's also our weekly progress of the Town Square, and the Flower Shop:


Update - 28 Feb 2022

Bar Assets Process

The Town Square process keeps running it's course.

Texturing work done by my partner, and the entrance was made by me.


Update - 21 Feb 2022

A poster to decorate the town! I've mixed real posters, and some from OW, and it came up something pretty funny.

We continue with some changes. From now on, I would like to make a better summary with the images, making it easier for all of you to see.


Update - 14 Feb 2022

This week's Textured Asset Pack.

The Lightmaps need to be fixed and there's a lot of texture work to do, but it's getting some shape. 


Update - 9 Feb 2022

Maya and Substance Progress:
I've dedicated this week to fix and make a lot of assets for the houses designs. They're gonna look much better this way.


Update - 3 Feb 2022

Map Progress: - Metal Fence for the Garden, Fountain, Cars and Trashcans added. 

Maya and Substance Progress. 


Update - 24 Jan 2022

Map Progress. We've added the Shop, the Bar, the Cathedral walls and a statue in the Town square. 

Maya Progress: Bar, Shop and other assets. 


Update - 12 Jan 2022

New Update:

> Cathedral Progress: Model Finished. 

> Starting and getting progress with Foliage. 



Update - 22 Dec 2021

New Update:

> Cathedral Progress: Almost Finished.  

> Starting to test some textures in the Landscape. 

> Payload Vehicle Progress: Texture and Unreal.   


Update - 15 Dec 2021

- New Assets and Texture Updates. 

- Water Update


Update - 9 Dec 2021

- Update -

- New Assets, Cathedral Update and Weapon's Bake. 


Update - 1 Dec 2021

New Update: 
- Some parts of the weapon have been changed. 

- We start the process of texturing. 


Update - 1 Dec 2021

New Update: New Assets Added to the Map. 


Update - 24 Nov 2021

New Update. High Poly of the Weapon is finished. 


Update - 24 Nov 2021

Next Update, Added Palm Trees, fixed the blueprint of the houses, and added more assets to the Town Hall. 
We're still moving, slowly but surely.


Update - 17 Nov 2021

A quick look of the style and the modular system, that my partner and I have used with some of the houses. 


Update - 17 Nov 2021

Gradually taking shape.


Update - 10 Nov 2021

Here's our custom weapon! A Crocodile-themed r. launcher.


Update - 10 Nov 2021

Here are some of the places that will be accessible; The Town Hall, The Hotel, The Bar, The Bank and The Cathedral. 


Update - 10 Nov 2021

A quick look of the blocking, to show you the village structure:


Update - 3 Nov 2021

Hello everyone! Im glad to announce that we've started a new project for our school master; an Overwatch style map, inspired by Andalusia from Spain.

Follow this thread to see future updates.

#madewithunreal #gameart #maya

@UASchool

@UnrealEngine