Hammerfell Port
A harbour situated in the desertic province of Hammerfell, in Tamriel
Update - 25 Apr 2022
Last update of this project. I have learned a lot from it, and I cant wait to jump into the next one.
Update - 21 Apr 2022
This will probably be the last update before closing the project, I think it's pretty much done at this point.
Update - 28 Mar 2022
Deadlines are approaching, so we are working on make everything look as good as possible. Been working a bit more on the boats and the sea.
Update - 7 Mar 2022
Last week I've kept working on the boat, adding some decorations to it, and creating more assets to decorate the buildings.
Update - 21 Feb 2022
Small steps over the last week. Mainly adding more details to the streets of the port, and testing some blueprints for faster development.
Update - 14 Feb 2022
During the past week I've been adding vegetation and small assets to fill the scene, as well as started the creation of a new area in the market district.
Update - 7 Feb 2022
A smll update:
During the weekend I've been working on adding the boats and a spline system so they can move following it. Soon there will be more boats moving around!
Update - 3 Feb 2022
This week has been one of investigation:
I’ve been playing around with MegaScans Blend Plugin to give some variety to the road and painting the houses to differenciate them better.
I’ve also started working on the market shops.
Update - 24 Jan 2022
Last weeks I've been working mainly on the Dark Brotherhood Door, using as inspiration Paris' catacombs, sending a clear message of what awaits behind that door.
Update - 12 Jan 2022
Happy new year everyone! Hope you started the year with energy.
During Christmas break Ive been working on one of my hero assets, the entrace to the dark Brotherhood, hidden somewhere in the harbour
Also decided to learn a bit more about unreal blueprints, and created one to turn the cranes into elevators the character can ride on
Update - 22 Dec 2021
This week I’ve been working on small details:
I’ve added some small amounts of sand in the base of some meshes to create a softer transition, work on the lightning, post-process and water looks, and added some humidity on the harbour walls.
Update - 22 Dec 2021
This week I’ve been working on small details:
I’ve added some small amounts of sand in the base of some meshes to create a softer transition, work on the lightning, post-process and water looks, and added some humidity on the harbour walls.
Update - 15 Dec 2021
This week i've been setting up the buildings, creating a small street of building with various heights, accesible rooftops and shortcuts between the buildings.
I've also been working on a material that projects texture on the meshes it's applied on. Can produce weird texture distortions, so it'd only be used on flat surfaces
Update - 9 Dec 2021
During last week I've created a small beach in the port, along with new buildings (making some rooftops accesible) and rugs hanging from the windows.
Update - 1 Dec 2021
Project updates:
First person weapon completed, new modular assets and vertex painting implemented.
Update - 24 Nov 2021
During last week I've been working on detailing parts of the modular building system, adding details to populate the walls.
Also started modelling the scimitar that'd be visible from the character's perspective.
Update - 17 Nov 2021
Last week I've created a couple of cranes that'd populate the port and the city walls, helping carry packages over the tall walls of the city.
Update - 10 Nov 2021
Some pictures of assets I've been working on during the last week. I've focused mainly on creating modular assets that will be used to create the port buildings.
I've also experimented with the use of blueprints to position assets following a spline.
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