Digital Honus Wagner
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Digital Honus Wagner

by miloboot on 23 Oct 2021

I made a project about the baseball Hall of Famer Honus Wagner, tried to recreate him based of his baseball card; the Honus Wagner T206 sweet caporal edition which was sold for 3.12 million dollars. I based the layers on historical interpretations since 1909. Everything in the frame is digitally made with #zbrush #may

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I made a project about the baseball Hall of Famer Honus Wagner, tried to recreate him based of his baseball card; the Honus Wagner T206 sweet caporal edition which was sold for 3.12 million dollars. I based the layers on historical interpretations since 1909.

Everything in the frame is digitally made with #zbrush #maya #xgen #substance #arnold #xyztexutre.


You can find the original post on https://www.instagram.com/p/CTcu0Lvoh1n/

A playblast from the animation and rig I made. It is a joint based head rig. 

I started this project in Zbrush starting with the head and clothes of Honus. It was my first time sculpting digitally so it took me quite some time to get the shapes and details right. Once I was satisfied with the likelyness I started with the xyz textures in Wrap3d. Where I transferred the detail texture maps to my own mesh. In Zbrush I cleaned it up and improved it.

In Substance painter I made the other textures for the clothing, hand and nail texture maps.

When I had made all my texture maps and mesh for Honus, the lookdev and grooming phase started. I first wanted to do the grooming in Houdini because I had more experience with that, but I felt that it was more efficient for the pipeline to do it with Xgen in Maya.

I eventually chose to animate my character, so I started the rigging phase in maya. This was more difficult than I expected. For the animation I filmed myself for reference to make a more accurate animation.

I'm quite happy with how the process went and with the result. I think have learned a lot in the past 2 months.


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