Character Low Poly: Wireframe Clean-Up
I modeled my character entirely in Maya without using a base mesh from online, so I didn't need to worry about using quad draw to do retopology. Instead, I've been cleaning up the polygons, making sure there were no five-sided polygons, and getting a head start in the UV unwrap.
0
514
0
Round of applause for our sponsors
Comments (0)
This project doesn't have any comments yet.