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Hostel for medieval town.
Modeling, texturing and rendering.
This project is modeled in Autodesk's Maya and Mudbox. Textured with PBR and substance painter textures. Rendered in Vray.
This model is ready to be integrated into a medieval town. It contains about 300,000 quads and is prepared to be reduced even more if is necessary.
The high stone and wood models were made with mudbox.
There are 5 different types of stone with which the walls of the house have been made. Same with woods. A set of 20 woods was prepared, to finally create a normal map in substance paitner and mix it with a procedural texture.
Non-textured model.
Wireframe - Ambient Oclusion - Beauty
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