Medieval Cloister
Medieval cloister scene I created while at Vertex School.
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Medieval cloister scene I created during my second semester at Vertex School. All the pieces for the scene were modeled inside of Maya, with the exception of the trees and hedges which were done inside of SpeedTree using their shape controls. Textures were done inside of Substance Designer, with exposed parameters to allow for variations within Unreal. Entire scene was assembled and lit inside of Unreal Engine 4.
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