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Dale Arden
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Dale Arden

Jack Dollery
by jackdollery on 27 Sep 2021

This project was originally for the Flash Gordon Sculpting Competition. I decided to turn it into a game-ready character.

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Game Ready Character, Rendered in Unreal Engine 4

Below is the Reference drawn by Giuseppe Di Stasio, who can be found here: https://www.therookies.co/entries/626

High Poly Sculpt

Construction Renders

This project was originally a high polygon sculpt for the Flash Gordon Sculpting Competition that, The Rookies held in July of 2021, where I was a finalist. I decided to take the sculpt further and turn it into a game-ready character; presented in Unreal Engine 4.

The concept was drawn by Giuseppe Di Stasio, who can be found here: https://www.therookies.co/entries/626

I followed a typical pipeline for the creation of the character; high poly sculpt in Zbrush, taken into Maya for retopology and unwrapping, textured in Substance Painter, rigged and posed in 3DS Max, and finally rendered in Unreal Engine 4.


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