Dale Arden
This project was originally for the Flash Gordon Sculpting Competition. I decided to turn it into a game-ready character.
Game Ready Character, Rendered in Unreal Engine 4
Below is the Reference drawn by Giuseppe Di Stasio, who can be found here: https://www.therookies.co/entries/626
High Poly Sculpt
Construction Renders
This project was originally a high polygon sculpt for the Flash Gordon Sculpting Competition that, The Rookies held in July of 2021, where I was a finalist. I decided to take the sculpt further and turn it into a game-ready character; presented in Unreal Engine 4.
The concept was drawn by Giuseppe Di Stasio, who can be found here: https://www.therookies.co/entries/626
I followed a typical pipeline for the creation of the character; high poly sculpt in Zbrush, taken into Maya for retopology and unwrapping, textured in Substance Painter, rigged and posed in 3DS Max, and finally rendered in Unreal Engine 4.
Comments (0)
This project doesn't have any comments yet.