Diego Rodriguez Barcala
by diegorodriguez on 27 Sep 2021

Dragon 3D model. Sculpted in ZBrush, and textured in Mari using the nodegraph. The dragon head has 6 UDIM, it's divided into two halves so I could mirror the projected textures. I used the displacement map to create the albedo, using different masks to isolate the scales and the skin in between.

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