Bio-Medical Cyberpunk Vending Machine
The Biodyne Cyberpunk Vending Machine project was created as a small personal project in an effort to develop some skills and workflows I had learned in a prior online course. The asset is designed for use in a sci-fi dystopia or a cyberpunk game environment.
The Biodyne Cyberpunk Vending Machine project was created as a small personal project. I had recently undertaken a large tutorial project and wanted to put the same workflow and techniques to use in a self-directed project to develop my skills further in those areas.
The vending machine is designed for a sci-fi dystopia or a cyberpunk environment, and my next goal is to put together a small example scene in Unreal Engine, featuring the vending machine as the hero prop.
The modelling for the project was done in Maya, then I sculpted in normal details and damage in Zbrush. The texturing and baking was all done in Substance Painter, and then the project was rendered in Marmoset Toolbag.
This project doesn't have any comments yet.