Bio-Medical Cyberpunk Vending Machine
The Biodyne Cyberpunk Vending Machine project was created as a small personal project in an effort to develop some skills and workflows I had learned in a prior online course. The asset is designed for use in a sci-fi dystopia or a cyberpunk game environment.
The Biodyne Cyberpunk Vending Machine project was created as a small personal project. I had recently undertaken a large tutorial project and wanted to put the same workflow and techniques to use in a self-directed project to develop my skills further in those areas.
The vending machine is designed for a sci-fi dystopia or a cyberpunk environment, and my next goal is to put together a small example scene in Unreal Engine, featuring the vending machine as the hero prop.
The modelling for the project was done in Maya, then I sculpted in normal details and damage in Zbrush. The texturing and baking was all done in Substance Painter, and then the project was rendered in Marmoset Toolbag.