Update - 16 Sep 2021
After baking and a bit of texturing I started to bring some assets into UE4
I created a couple shaders for the sakura leaves, the grass and stylized water.
Update - 15 Sep 2021
Stylized Shinto Pond, 3d enviroment based on this concept of Ruslana Gus (https://www.artstation.com/artwork/lVwkeO).
I started by making a quick blockout in Blender:
After that I used some assets from the blockout to create HighPoly versions of the same assets: