This project was meant as an introduction to realistic characters. I chose to create Sarah, the tavern keeper set in the world of the cancelled Fable Legends.
I found that realistic characters require far more technical skills as compared to stylised characters, which makes realism harder to achieve. Nevertheless, this was a good experience and I wish to learn more about making realistic characters in the future.
I used a scan data from texturing.xyz to sculpt the tertiary details of the face. I did not know how to best use the scan data so it did not turn out that well. However, I will definitely explore tertiary details a lot more I my future projects
For the head, I used an unwrapped head texture from 3d.sk to get more accurate colours of the face. It did not work out as well as I had hoped and I believe that it would've turned out better if I spent a bit more time texturing the head in Substance Painter. Everything else was also textured using Substance Painter but without a scanned reference. I unwrapped the model into the following sets:
Set 1: Head, eyes
Set 2: Rest of the body, Inner mouth,
Set 3: Blouse, mobcap, skirts
Set 4: Bangle, bodice, boots
Set 5: Bag, boots
Set 6: Tankard, tray
Set 7: Hair
I tried to make an eye shader for an eye model that had 2 layers: one with the iris and one for the lens. It would probably be best if I had just used the eye shader from Epic Games' Digital Mike project.
This is the eye shader that I ended up with:
This is the concept that I made and worked from: