Sarah, The Tavern Keeper
I created Sarah and set her in the world of the cancelled Fable Legends game as an introduction for me to realistic game characters.
This project was meant as an introduction to realistic characters. I chose to create Sarah, the tavern keeper set in the world of the cancelled Fable Legends.
I found that realistic characters require far more technical skills as compared to stylised characters, which makes realism harder to achieve. Nevertheless, this was a good experience and I wish to learn more about making realistic characters in the future.
I used a scan data from texturing.xyz to sculpt the tertiary details of the face. I did not know how to best use the scan data so it did not turn out that well. However, I will definitely explore tertiary details a lot more I my future projects
High-poly sculplts:
Wireframes:
For the head, I used an unwrapped head texture from 3d.sk to get more accurate colours of the face. It did not work out as well as I had hoped and I believe that it would've turned out better if I spent a bit more time texturing the head in Substance Painter. Everything else was also textured using Substance Painter but without a scanned reference. I unwrapped the model into the following sets:
Set 1: Head, eyes
Set 2: Rest of the body, Inner mouth,
Set 3: Blouse, mobcap, skirts
Set 4: Bangle, bodice, boots
Set 5: Bag, boots
Set 6: Tankard, tray
Set 7: Hair
Hair shader:
I tried to make an eye shader for an eye model that had 2 layers: one with the iris and one for the lens. It would probably be best if I had just used the eye shader from Epic Games' Digital Mike project.
This is the eye shader that I ended up with:
This is the concept that I made and worked from:
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