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Splited Souls: 2D Game Devlog
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Splited Souls: 2D Game Devlog

Pau Rodríguez Gascó
by rod on 6 Sep 2021

Taking some last steps before releasing the demo. Only object pick-ups and boss AI left. Coding by my own, using free assets. This project is oriented on increasing my coding skills in 2D games.

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Update #3 - 6th September 2021

Before I started coding the pick-ups and boss battle i needed to finish other things. Here's the full saving system, reappearance and new working title. The 4th devlog will be out as the download link to this full demo at holidays.

Here below i'm adding some lines of pause menu and reappearance code.

Update #2 - 9th August 2021

Showing some changed and added features on player's GUI. Also, the finished version of the bonfire upgrade system. And the last things i finished, the first enemy and a funcional single enemy spawn, working every time we close the bonfire's window.

Showing some lines on the skull IA script, mainly showing how their routines work.

Update #1 - 21st July 2021

First time showing you this project. I wanted to increase my knowledge making a 2D game because i haven't coded in Unity 2D since November 2020.

The script of the character will change to recieve things like save system, die respawn and more abilities. Imade 6 variables for attack (current, not exausted, exausted and three move different damages).

Here i'm leaving lines of the Character Controller, showing how stamina quits and adds smoothly during time and how combo attacks work.


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