Half Remembered Ruins
For this project I replicated the 2d concept art "Half remembered Ruins" by Jorge Jacinto in 3d in Unreal Engine 4.
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For this environment I used Quixel megascans but also created own materials in Substance Designer and created some own meshes like ferns and rocks to not rely entirely on megascans. FUrthermore I decided to create unique models for the ruins as well to maintain full control over the shape and the lighting. On the following image some self created materials and meshes are shown.
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