Mithraic Temple
Cinematic environment inspired by HBO's Raised by wolves. A personal project focused on trying a lot of new things: Ray tracing, DLSS, desert material, sand storms, asset-landscape blending, procedural generation tools in Houdini Engine for UE4 (desert, temple, rocks), marvelous designer cloth simulations, etc.
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Round of applause for our sponsors
Final shot
Clay render + some closeups
Sand material closeup
Heat mirage effects
Sandstorm Houdini simulation inside UE4 Niagara
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