Hunting Dagger - MH inspired

Here I made a bone-blade hunting dagger that would fit in the Monster Hunter World. I worked on the overall 3D pipeline, from sculpting to modelling and texturing, then lighting & rendering. I learned a lot along the way and have improved the workflow.
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Round of applause for our sponsors
Beauty shots in Unreal Engine 4
Texturing done in Substance 3D Painter
Retopology & UV unwrapping in Maya
Sculpting in Zbrush
Blocking in Maya
Design done by Sam Rogers
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