Hunting Dagger - MH inspired
Here I made a bone-blade hunting dagger that would fit in the Monster Hunter World. I worked on the overall 3D pipeline, from sculpting to modelling and texturing, then lighting & rendering. I learned a lot along the way and have improved the workflow.
Beauty shots in Unreal Engine 4
Texturing done in Substance 3D Painter
Retopology & UV unwrapping in Maya
Sculpting in Zbrush
Blocking in Maya
Design done by Sam Rogers