Medieval chest game asset for the DiNusty Empire August monthly prop challenge. End to end creation took roughly a week and was super fun!
High to low poly workflow using Maya, ZBrush, Marmoset Toolbag for baking and Substance Painter for texturing. Learnt a lot along the way (as always) to try and improve end results for higher quality game assets balancing geometry requirements with bakes.
Reference was provided by the challenge.