The Forgotten Sanctum
The Forgotten Sanctum. Lost to time, but unscathed and uncharted for countless years. All modeling done in 3ds Max, textured in substance painter. Real-Time capture inside of Unreal Engine. The statue shown is a megascan asset, everything else is custom.
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The Forgotten Sanctum. Lost to time, but unscathed and uncharted for countless years. All modeling done in 3ds Max, textured in substance painter. Real-Time capture inside of Unreal Engine. The statue shown is a mega scan asset, everything else is custom.
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