Candy Robot
Modeled & unwrap in 3Ds Max. Textures in Photoshop & Adobe Substance Painter. Render: marmoset toolbag. Edit: Adobe Premiere Pro. Reference by: Matt Dixon. https://vicentemoscardo97.wixsite.com/vicentemoscardo/candyrobot
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Outline effect / Cel-shading effect: I duplicate the mesh, inverting the normals and pushing the mesh out and applying a black unlit material.
Concept Art where i got the idea:
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