the creature is an original concept made from the fusion of a white tiger, an alligator and a deer, I took some creative liberties with the anatomy of the head and the main. I also took inspiration from one of the enemies from dark souls 3, the Sulyvahns beasts, there are some clear similarities in the color palette and the way the main is shaped.
I first made a base mesh in Maya, were I took close care of the topology and made the UVs, the i took the mesh into Zbrush to start sculpting the details. I then baked a displacement map from the high poly mesh and added it to the low mesh in Maya. I took the high poly into substance painter to add the textures. the hair / main was made in Maya with Xgen. at the end it was all rendered in Maya using Arnold.