Kitchen visualization in UE 4
The assignment was focused on creating a realistic looking, baked only lightning in Unreal Engine 4.
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I modeled and textured the entire kitchen.
Only the props were downloaded from the Internet, but I still had to optimize / re-topologize them.
I made 2 materials in Substance designer:
- Melamine Wood texture
- Floor Tiles
With Post-Process Vs. No Post-Process*
* = viewer discretion is advised
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