2D Game Devlog1: Character Controller, SFX, GUI preview and enemies/bonfire basics
Devlog #1. After some time i decided to return to Unity 2D to start a new big project. I will be coding by my own and using free assets.
First time showing you this project. I wanted to increase my knowledge making a 2D game because i haven't coded in Unity 2D since November 2020.
The script of the character is currently in v1. It will change to recieve things like save system, the final version of the Die () void and more abilities. It actually have a lot of variables, 6 only for attack (current, fixed normal, when is exausted and all hitboxes move damage). We will see more of this in the second Devlog.
I can't share all the script (800 lines) but i'm sharing you some interesting things.
This code is: run quit stamina routine, add stamina routine, ground check and combo system.