Personal project. As always had a ton of fun replicating all the little details and nuances from the real thing! Also the first time I decided to make some custom stencils and such to add that extra bit of realism to the weathering.
Boolean/Zbrush workflow as usual.
Rendered in UE4 with RTX.
Uses an expensive raytraced glass shader along with anistropic metal shading to emulate the reference as close as possible.