Ruin Land II.
This environment is based on a concept art piece by Robby Johnson that I really liked. I wanted to capture the feeling and composition in the concept and push my lighting. I also focused a lot on sculpting the various ruin pieces in Zbrush as well as setting up a tree manually in Maya and understanding that process. I used my own photogrammetry for the base trunk and leaves and created the tiling bark in Substance Designer. I want to thank Tilmann Milde for help with the lighting, Leonardo Iezzi for great feedback on my scene so I could improve it further and Alexander Samuelsson for helping me with my tree.
High poly Z-Brush sculpts and low poly in-game asset.