Rookies Weekly Drills 060 - MagicPotion
A set of game ready assets all setup for a potion making class in Unreal Engine.
Inspired this week after a recent webinar and the theme of MagicPotion to start creating an asset pack for the Unreal Marketplace around a potion making class.
Although it does not have the completed set of assets I hope to get on the Unreal Marketplace it was enough to get a scene together, a total of 15 meshes. Each asset was created and textured apart from the floor material and walls which were Quixel Megascans.
Modelling (High / Low Poly + UVs):
Maya
Texturing:
Adobe Substance 3D Painter
Rendering and VFX:
Unreal and Niagara
Created Alphas:
Figma
Final Video:
Adobe Premiere Pro
List of Assets Created:
SM_TestTubeLiquid, SM_Tin_A, SM_Tin_Lid_A, SM_BunsenTap, SM_BunsenBurner, SM_BunsenTubing, SM_MiniPestle, SM_MiniMortar, SM_TestTubeRack, SM_TestTube_A, SM_Spoon_A, SM_Cauldron_A, SM_CauldronStand, SM_Stool, SM_Table
Controllable and Drawable Bunsen Tubing within the scene using a spline.
Created a couple of alphas using Figma for the Bunsen burner flame FX. Within a new material I hooked up a panner and then a Niagara system to achieve the flame effect.
Glass material for test tubes and used it on the liquid within the test tubes, based on the handy doc from Timothy Dries:
https://uploads-ssl.webflow.com/5e4930f7353d456d52b2dd29/5e7f798943a59d677e12f1f7_TimothyDries_GlassShadersInUnreal.pdf
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